![]() ![]() Second, that "waiting will harm the Steves more because you snatch away tournaments right when they start doing well". This is ridiculous because no one knows if it will get to that point, because we don't know if Steve pickrate will increase and/or Steve counterplay will advance. First, that "we should prevent it from getting to that point". I've seen two main counterarguments to this position. If you can play ICs and make GFs (losing to one of your horrible character's horrible MUs), then the meta is very far from degenerating. If you have to play Steve to win, then the meta is not healthy. ![]() ![]() ![]() And there is a clear competitive reason for it: other characters can't keep up with character getting banned. That's the point – similarly reached by Brawl MK – where it's clearly time to step in and consider changing something. As another user ( u/markysplice) points out, other FGCs have seen Top 8's with 7+ of the same character (such as with Tekken's Leroy and LabCoat21 in DBFZ). In practice, "overcentralization" means something like consistently 3+ Steves in major Top 8's. Steve is not even close to that level and arguments along other lines are either selfish and/or misguided TLDR: The reason to ban something in competitive settings is degenerate overcentralization. ![]()
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